Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Public opinion turns on Gale Clubb. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Good fortune |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was sent to prison. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
32 |
Became a Prisoner (Thug). |
5 |
34 |
Vocational Training. |
5 |
36 |
Promoted to Prisoner (Thug) rank 1. |
5 |
36 |
Paroled from prison. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Gale Clubb come into conflict with a splinter group Gale Clubb's own religion which maintains Gale Clubb's version is the wrong one. Gain 1 Rivals. |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
51 |
Attacked by enemies that Gale Clubb easily defeat. |
10 |
51 |
Gain Enemy if Gale Clubb don't already have one. |