Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Gene Smith foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
29 |
During a battle, defeat or victory depends on Gene Smith's actions. Gene Smith actions lead to an honorabe discharge. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Continued as Navy (Flight). |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Gene Smith's Contacts or Allies betrays Gene Smith, ending Gene Smith's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Entertainer (Performer). |
7 |
38 |
Criticised a questionable political leader on Gene Smith's homeworld, causing his downfall. Gain an Enemy |
7 |
38 |
Public opinion turns on Gene Smith. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Voluntarily left Performer |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Gene Smith aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Retired. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |