Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attacked by enemies that General Oneil easily defeat. |
4 |
33 |
Gain Enemy if General Oneil don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of General Oneil's Contacts or Allies betrays General Oneil, ending General Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Free Trader (Merchant). |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
General Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Explorer). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Failed to qualify for Colonist (Citizen). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
48 |
General Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Citizen (Corporate). |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |