Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
George Dunn went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of George Dunn's Contacts or Allies betrays George Dunn, ending George Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
30 |
Advanced training in a specialist field |
5 |
31 |
Continued as Marine (Marine Support). |
5 |
33 |
A mission goes wrong and George Dunn is stranded behind enemy lines. Ejected from the service. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Marine (Star Marine) with previous rank. |
6 |
36 |
A mission goes wrong and George Dunn is stranded behind enemy lines. Ejected from the service. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Opponents of George Dunn's belief system ambush George Dunn. |
7 |
39 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of George Dunn's Contacts or Allies betrays George Dunn, ending George Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Returned to Believer (Holy Warrior). |
9 |
46 |
Opponents of George Dunn's belief system ambush George Dunn. |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Returned to Drifter (Barbarian). |
10 |
48 |
George Dunn do not know what happened to George Dunn. There is a gap in George Dunn's memory. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
49 |
George Dunn is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |