Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
George Jenkins do not know what happened to George Jenkins. There is a gap in George Jenkins's memory. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
George Jenkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Gained a contact. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
George Jenkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Attempted a risky adventure and was wildly successful. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
George Jenkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |