Scout Gertrude McMillan  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zaris 54 M 5 (-1) 3 (-1) 1 (-2) 8 (0) 6 (0) 8 (0)1 (-2)531868
Energetic
 
Skills
Athletics 0
Broker 0
Drive 0
Electronics (Remote Ops) 1
Engineer 0
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Mechanic 0
Medic 0
Melee (Grapple) 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 2
Survival 0
Tactics (Naval) 1
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant22
Rogue Thief 01
Merchant Free Trader 01
Believer Holy Warrior Fighter12
Scout Courier Scout23
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Juanita Ray Enemy 0 3 3 3 Zaris (F/15)
Leontine Arnold Enemy 0 1 4 3 Zaris (F/32)
Maxwell Head Ally 4 0 3 6 Sydite (M/78)
Maxwell Head gains in power.
Zula Sapping Contact 2 1 3 0 Tapazmal (F/31)
Javier Maiden Contact 2 1 1 3 Vanejenese (M/85)
Antoinette Hennessy Contact 2 2 0 1 Dynchia (F/65)
Rosina Stanley Contact 0 1 2 1 Solomani, Imperium (F/51)
Chas Welch Contact 0 2 0 1 Zaris (M/48)
Chas Welch is diminished in both power and influence.
Otto Hernandez Contact 1 1 1 2 Halka (M/71)
Joann Welch Enemy 0 2 3 1 Hanen (F/30)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 22 Contacted by an underground psionic group.
1 22 Dropped out of the merchant academy.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 An investigation takes on a dangerous turn.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 29 Rewarded for a successful mission.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Voluntarily left Law Enforcement
4 30 Became a Rogue (Thief).
4 34 A police detective or rival criminal forces Gertrude McMillan to flee and vows to hunt Gertrude McMillan down. Gain an Enemy.
5 34 Became a Merchant (Free Trader).
5 37 A series of bad deals and decisions force Gertrude McMillan into bankruptcy. Gertrude McMillan salvages what Gertrude McMillan can.
6 37 Became a Believer (Holy Warrior) with the new title Hopeful.
6 41 Gertrude McMillan retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 41 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
7 41 Continued as Believer (Holy Warrior).
7 42 Gertrude McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 42 Tested for psionic powers
8 42 Failed to qualify for Merchant Marine (Merchant).
8 42 Submitted to the draft.
8 42 Became a Scout (Courier).
8 44 A new romantic starts. Gain an Ally.
8 46 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 46 Continued as Scout (Courier).
9 47 Gertrude McMillan spend a great deal of time on the fringes of Charted Space.
9 47 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 50 Promoted to Scout (Courier) rank 2.
10 50 Continued as Scout (Courier).
10 51 Gertrude McMillan's ship is damaged, and Gertrude McMillan have to hitch-hike Gertrude McMillan's way back across the stars to the nearest scout base.
10 51 Gain 6 Contacts. Gain 1 Enemies.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙