Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Glen McKinnon do not know what happened to Glen McKinnon. There is a gap in Glen McKinnon's memory. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Glen McKinnon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Glen McKinnon spend a great deal of time on the fringes of Charted Space. |
4 |
29 |
Psychologically damaged by Glen McKinnon's time in the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Gained a contact. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Glen McKinnon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glen McKinnon fail to help. Gain an Enemy. |
7 |
42 |
Glen McKinnon have no idea what happened to Glen McKinnon – they found Glen McKinnon's ship drifting on the fringes of friendly space. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Entertainer (Performer). |
8 |
48 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
48 |
Promoted to Entertainer (Performer) rank 1. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
52 |
Gain a patron in the arts. Gain an Ally |
9 |
52 |
Promoted to Entertainer (Performer) rank 2. |