Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Good fortune |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Gain Enemy if Glenn Mitchell don't already have one. |
4 |
33 |
Voluntarily left Scavenger |
4 |
33 |
Became a Merchant (Free Trader). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
37 |
Continued as Merchant (Free Trader). |
5 |
40 |
Make an unexpected connection outside Glenn Mitchell's normal circles. Gain a Contact. |
6 |
41 |
Continued as Merchant (Free Trader). |
6 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
45 |
Voluntarily left Free Trader |
7 |
45 |
Failed to qualify for Enforcer (Rogue). |
7 |
45 |
Submitted to the draft. |
7 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
49 |
Given specialist training in vehicles. |
8 |
49 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Advanced training in a specialist field. |