Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Golden Fleming's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Golden Fleming have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Golden Fleming's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Golden Fleming learn something Golden Fleming should not have – a corporate secret, a political scandal – which Golden Fleming can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Thief). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Rogue (Thief) rank 1. |
8 |
46 |
Voluntarily left Thief |
8 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Gained a contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |