Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Psychologically damaged by Grace McRae's time in the scouts. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Grace McRae is rewarded for Grace McRae's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Grace McRae learn something Grace McRae should not have – a corporate secret, a political scandal – which Grace McRae can profit from illegally. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
Grace McRae's work ends up coming home with Grace McRae, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Grace McRae refuse to secretly provide religious rites for a dying leader or noble, because they do not share Grace McRae's faith. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |