Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Graham Head's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Graham Head's scout ship. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Attacked by enemies and injured. |
8 |
50 |
Severely injured. Owe 7,500 for medical bills. |
8 |
50 |
Gain Enemy if Graham Head don't already have one. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
53 |
Nearly killed. Owe 45,000 for medical bills. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |