Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Works is especially well received and popular, making Granville Hunt a minor celebrity |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A sudden war destroys Granville Hunt's trade routes and contacts, forcing Granville Hunt to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Good fortune |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Granville Hunt come into conflict with a splinter group Granville Hunt's own religion which maintains Granville Hunt's version is the wrong one. Gain 1 Rivals. |
10 |
48 |
Became a Drifter (Scavenger). |
10 |
49 |
Granville Hunt do not know what happened to Granville Hunt. There is a gap in Granville Hunt's memory. |
11 |
49 |
Became a Citizen (Worker). |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |