Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Green Barrett Green Barrett's job. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Failed to qualify for Pirate (Rogue). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Green Barrett's work ends up coming home with Green Barrett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Drafted into Merchant Marine |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
A good deal ensures Green Barrett is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Green Barrett is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Embroiled in legal trouble. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Green Barrett's business or ship thrives. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Given advanced training in a specialist field |
10 |
53 |
Forced to muster out. |