Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gregorio Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Public opinion turns on Gregorio Ellis. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Gregorio Ellis's scout ship. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Gregorio Ellis's scout ship. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Gregorio Ellis's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Gregorio Ellis's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
A good deal ensures Gregorio Ellis is living the high life for a few years. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
51 |
Injured. Fully recovered. Owe 2,500 for medical bills. |