Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gregory Beckham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gregory Beckham fail to help. Gain an Enemy. |
1 |
19 |
Gregory Beckham's ship is damaged, and Gregory Beckham have to hitch-hike Gregory Beckham's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Gregory Beckham have no idea what happened to Gregory Beckham – they found Gregory Beckham's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
Gregory Beckham is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
26 |
Attacked by enemies and injured. |
4 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Gain Enemy if Gregory Beckham don't already have one. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Failed to qualify for Corporate Agent (Agent). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
34 |
Failed to qualify for Performer (Entertainer). |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
36 |
Gregory Beckham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Failed to qualify for Courier (Scout). |
8 |
36 |
Returned to Drifter (Wanderer). |
8 |
39 |
Gregory Beckham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Retired. |
9 |
43 |
Good fortune. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |