Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
24 |
Gustaf Lopez's business expands, Gustaf Lopez's corporation grows, or the colony thrives. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
33 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Voluntarily left Free Trader |
5 |
33 |
Became a Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Performer) rank 1. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
40 |
Criticised a questionable political leader on Gustaf Lopez's homeworld, causing his downfall. Gain an Enemy |
6 |
40 |
Gustaf Lopez is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
43 |
One of Gustaf Lopez's pieces of art is stolen, and the investigation brings Gustaf Lopez into the criminal underworld. |
7 |
45 |
Promoted to Entertainer (Performer) rank 2. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
48 |
Gain a patron in the arts. Gain an Ally |
8 |
49 |
Promoted to Entertainer (Performer) rank 3. |
9 |
49 |
Continued as Entertainer (Performer). |
9 |
50 |
Expose or are involved in a scandal of some sort. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Opponents of Gustaf Lopez's belief system ambush Gustaf Lopez. |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |