Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Hamilton Lowe easily defeat. |
1 |
21 |
Gain Enemy if Hamilton Lowe don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Hamilton Lowe's Contacts or Allies betrays Hamilton Lowe, ending Hamilton Lowe's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Gained a contact. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Hamilton Lowe survey an alien world. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
40 |
Hamilton Lowe do not know what happened to Hamilton Lowe. There is a gap in Hamilton Lowe's memory. |
8 |
40 |
Became a Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Hamilton Lowe's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
50 |
Make an unexpected connection outside Hamilton Lowe's normal circles. Gain a Contact. |