Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A good deal ensures Hampton Taylor is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
46 |
Hampton Taylor's work ends up coming home with Hampton Taylor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
46 |
Failed to qualify for Free Trader (Merchant). |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
49 |
Find an Alien Artifact. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
52 |
Drafted into Law Enforcement |
9 |
54 |
Promoted to Drifter (Wanderer) rank 2. |