Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Haywood Boyd's ship is damaged, and Haywood Boyd have to hitch-hike Haywood Boyd's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was sent to prison. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Became a Prisoner (Fixer). |
4 |
30 |
Vocational Training. |
4 |
32 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
32 |
Paroled from prison. |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Haywood Boyd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Haywood Boyd is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Haywood Boyd refuse to secretly provide religious rites for a dying leader or noble, because they do not share Haywood Boyd's faith. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Retired. |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |