Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Refuse to join a cheat in some fashion. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Caught cheating in some fashion, advancing Hazel Learmonth's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
37 |
An expedition or voyage goes wrong, leaving Hazel Learmonth stranded in the wilderness. |
5 |
37 |
Gain an Enemy |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Returned to Merchant (Merchant Marine). |
8 |
47 |
Hazel Learmonth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |