Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Risk Hazel Wigram's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
37 |
Work leads to a considerable breakthrough. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
41 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Scholar (Physician) with previous rank. |
8 |
47 |
Make a breakthrough in Hazel Wigram's field. |
8 |
48 |
Promoted to Scholar (Physician) rank 3. |
9 |
48 |
Continued as Scholar (Physician). |
9 |
50 |
Win a prestigious prize for Hazel Wigram's work. |