Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Rogue (Enforcer). |
2 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
31 |
Continued as Rogue (Enforcer). |
3 |
33 |
Involved in a feud with a rival criminal organization. |
3 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
35 |
Continued as Rogue (Enforcer). |
4 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Failed to qualify for Corporate (Citizen). |
5 |
36 |
Became a Drifter (Scavenger). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
5 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
40 |
Became a Scout (Courier). |
6 |
42 |
Hector Miller have no idea what happened to Hector Miller – they found Hector Miller's ship drifting on the fringes of friendly space. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Hector Miller refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hector Miller's faith. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Hector Miller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Hector Miller is chosen to represent Hector Miller's faith in a vid show or other highly public forum. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |