Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Helen Carrington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Severely injured. Owe 7,500 for medical bills. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Helen Carrington's Contacts or Allies betrays Helen Carrington, ending Helen Carrington's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Switched to Merchant (Free Trader). |
4 |
32 |
Helen Carrington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
41 |
Good fortune |
7 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
48 |
Promoted to Citizen (Colonist) rank 3. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
52 |
Helen Carrington's business expands, Helen Carrington's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |