Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Helen Miller to flee and vows to hunt Helen Miller down. Gain an Enemy. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Helen Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Good fortune |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
34 |
Helen Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Helen Miller refused an offer of inducements to betray Helen Miller's faith. Gain 4 enemies. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
A notable academic consults with Helen Miller about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
42 |
Voluntarily left Mainstream Believer |
8 |
42 |
Became a Merchant (Broker). |
9 |
46 |
Continued as Merchant (Broker). |
9 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
52 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Broker) rank 2. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |