Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Helmer Godkim's work ends up coming home with Helmer Godkim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
40 |
A revolution, attack or other unusual event throws Helmer Godkim's life into chaos, forcing Helmer Godkim to leave the planet. |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
43 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Helmer Godkim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Helmer Godkim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |