Hershel Silva  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 54 M 3 (-1) 4 (-1) 4 (-1) 7 (0) 2 (-2) 8 (0)344728
Ambivalent, Shallow, Swollen joints
 
Skills
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat 0
Investigate 1
Medic 0
Persuade 0
Pilot 0
Science (Life Sciences/Genetics) 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 01
Agent Law Enforcement Corporal12
Drifter Scavenger 02
Scout Explorer 02
Merchant Broker 01
Believer Mainstream Believer Lay Person02
 
Name Type Affinity Enmity Power Influence Species
Cody Reekey Contact 3 1 0 1 Humaniti (M/60)
Thea Mckinney Contact 0 1 0 2 Humaniti (F/25)
Erie Welter Contact 1 1 2 2 Luriani (F/23)
Ryan Sim Contact 3 1 2 2 Humaniti (M/27)
Ryan Sim is a member of an organisation which holds a generally opposite view of the Traveller.
Lou Moynihan Contact 3 1 1 0 Cafadan (F/27)
Winston Parlow Contact 0 2 2 2 Humaniti (M/49)
Winston Parlow gains in power and influence.
Reinhold Holmes Enemy 0 3 5 1 Kargol (M/25)
Reinhold Holmes is a member of an organisation which holds a generally opposite view of the Traveller.
Yetta Sabilline Rival 0 5 2 0 Humaniti (F/38)
Relationship becomes more moderate. Enemy becomes a rival.
Yetta Sabilline is in desperate trouble and could use the character’s help.
Yetta Sabilline gains in power.
Marlene Buchannan Ally 1 0 1 0 Humaniti (F/12)
Marlene Buchannan has negatively life-changing event.
 
Term Age History
1 18 Became a Scholar (Physician).
1 19 An expedition or voyage goes wrong, leaving Hershel Silva stranded in the wilderness.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Submitted to the draft.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 20 Established a network of contacts. Gain 1 contacts.
2 23 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 23 Continued as Agent (Law Enforcement).
3 26 Hershel Silva's work ends up coming home with Hershel Silva, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 26 Became a Drifter (Scavenger).
4 30 Betrayed by a friend. One of Hershel Silva's Contacts or Allies betrays Hershel Silva, ending Hershel Silva's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Became a Scout (Explorer).
5 34 When dealing with an alien race, Hershel Silva botch an opportunity to gather extra intelligence about them.
5 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 34 Continued as Scout (Explorer).
6 38 Hershel Silva's ship is damaged, and Hershel Silva have to hitch-hike Hershel Silva's way back across the stars to the nearest scout base.
6 38 Gain 5 Contacts. Gain 2 Enemies.
7 38 Became a Merchant (Broker).
7 41 A series of bad deals and decisions force Hershel Silva into bankruptcy. Hershel Silva salvages what Hershel Silva can.
8 41 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 42 Hershel Silva is chosen to represent Hershel Silva's faith in a vid show or other highly public forum.
9 45 Continued as Believer (Mainstream Believer).
9 47 A new romantic starts. Gain an Ally.
10 49 Voluntarily left Mainstream Believer
10 49 Failed to qualify for Merchant Academy.
10 49 Returned to Drifter (Scavenger).
10 52 Betrayed by a friend. One of Hershel Silva's Contacts or Allies betrays Hershel Silva, ending Hershel Silva's career. That Contact or Ally becomes a Rival or Enemy.
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