Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Howell Banks's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Accused of a crime |
5 |
31 |
Became a Prisoner (Inmate). |
5 |
33 |
Accused of assaulting a prison guard. |
6 |
35 |
Switched to Prisoner (Thug) with previous rank. |
6 |
37 |
Good Behaviour. |
7 |
39 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
40 |
Vocational Training. |
7 |
43 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
43 |
Returned to Prisoner (Thug). |
8 |
46 |
Defeated a prison gang. Gain an Enemy. |
9 |
47 |
Continued as Prisoner (Thug). |
9 |
49 |
Special Duty. |