Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Hugh Bell's Contacts or Allies betrays Hugh Bell, ending Hugh Bell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Hugh Bell's business or ship thrives. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A sudden war destroys Hugh Bell's trade routes and contacts, forcing Hugh Bell to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
49 |
Hugh Bell do not know what happened to Hugh Bell. There is a gap in Hugh Bell's memory. |
11 |
49 |
Returned to Merchant (Broker). |
11 |
53 |
Given advanced training in a specialist field |