Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Citizen (Worker). |
3 |
30 |
Inzirkhau's business expands, Inzirkhau's corporation grows, or the colony thrives. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Inzirkhau gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Inzirkhau gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Gained a contact. |
7 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Someone more charismatic but less devout than Inzirkhau has become Inzirkhau's superior. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Inzirkhau secretly provide religious rites for a dying leader or noble, although they do not share Inzirkhau's faith. Gain an Ally in the family and a Rival who disagrees with Inzirkhau's choice. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Voluntarily left Missionary/Humanitarian |
9 |
50 |
Retired. |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |