Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A sudden war destroys Irving Carpenter's trade routes and contacts, forcing Irving Carpenter to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Irving Carpenter easily defeat. |
3 |
27 |
Gain Enemy if Irving Carpenter don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
34 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Continued as Noble (Dilettante). |
7 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
8 |
43 |
Inherit a gift from a rich relative. |
8 |
46 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Returned to Noble (Dilettante). |
9 |
50 |
Become deeply involved in politics on Irving Carpenter's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
50 |
Promoted to Noble (Dilettante) rank 1 with the new title Wastrel. |
10 |
50 |
Continued as Noble (Dilettante). |
10 |
52 |
Irving Carpenter make an alliance with a powerful and charismatic noble, who becomes an Ally. |
10 |
54 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |