Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Study Navigation as a hobby. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
A revolution, attack or other unusual event throws Irving Small's life into chaos, forcing Irving Small to leave the planet. |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Irving Small's Contacts or Allies betrays Irving Small, ending Irving Small's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
31 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
31 |
Became a Merchant (Free Trader). |
6 |
35 |
Gained a contact. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
39 |
Lost eye or limb. Owe 1,250 for medical bills. |
8 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Irving Small come into conflict with a splinter group Irving Small's own religion which maintains Irving Small's version is the wrong one. Gain 1 Rivals. |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
40 |
Retired. |
9 |
43 |
A new romantic starts. Gain an Ally. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Good fortune. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |