Knight Irwin Barnett  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sylean 54 M 3 (-1) 2 (-2) 5 (-1) 9 (1) 9 (1) 4 (-1)4 (-1)325994
Mannerly
 
Skills
Art (Creative/Exotic Media) 1
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Gun Combat (Slug) 1
Language (Gvegh (Vargr)) 1
Leadership 1
Mechanic 0
Pilot 0
Profession (Colonist) 0
Recon 2
Seafarer 0
Stealth 1
Streetwise 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Psion Psi-Warrrior Knight35
 
Name Type Affinity Enmity Power Influence Species
Alford Griffin Ally 3 0 5 2 Sylean (M/46)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Survived a risky adventure but gained nothing.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 23 Gained a contact.
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Continued as Drifter (Scavenger).
3 30 Find valuable salvage.
4 30 Continued as Drifter (Scavenger).
4 32 Encounter a Psionic institute.
4 32 Tested for psionic powers
5 34 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
5 36 Moved to a new world.
5 38 Promoted to Psion (Psi-Warrrior) rank 1.
6 38 Continued as Psion (Psi-Warrrior).
6 40 Gain a contact outside of normal circles.
6 42 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
7 42 Continued as Psion (Psi-Warrrior).
7 43 Spent time mastering mind and body.
8 46 Continued as Psion (Psi-Warrrior).
8 48 Advanced training in a specialist field.
8 50 Promoted to Psion (Psi-Warrrior) rank 3.
9 50 Continued as Psion (Psi-Warrrior).
9 51 Experimented on by a corporation, government, or other organisation
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