Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Drafted into Merchant Marine |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Imperial trade restrictions force Issac Galway out of business. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
36 |
Befriended by a senior agent. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Failed to qualify for Physician (Scholar). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Rewarded for a successful mission. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Issac Galway's work ends up coming home with Issac Galway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
47 |
Became a Citizen (Colonist). |
10 |
50 |
Advanced training in a specialist field. |