Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Uncover a major conspiracy against Jack Gabb's employers. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Gained a contact. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Established a network of contacts. Gain 2 contacts. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Accepted a deal with criminal or other figure under investigation. |
7 |
42 |
Became a Entertainer (Artist). |
7 |
44 |
Criticised a questionable political leader on Jack Gabb's homeworld, causing his downfall. Gain an Enemy |
7 |
46 |
Promoted to Entertainer (Artist) rank 1. |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
48 |
One of Jack Gabb's pieces of art is stolen, and the investigation brings Jack Gabb into the criminal underworld. |
8 |
50 |
Promoted to Entertainer (Artist) rank 2. |
9 |
50 |
Continued as Entertainer (Artist). |
9 |
52 |
Jack Gabb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |