Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Jack Shea's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A sudden war destroys Jack Shea's trade routes and contacts, forcing Jack Shea to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Jack Shea do not know what happened to Jack Shea. There is a gap in Jack Shea's memory. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
Arrested and charged. |
6 |
39 |
Hired a lawyer to beat the charges. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
43 |
Crime pays off. Gain victim as Enemy. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 3. |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
48 |
Arrested |
9 |
48 |
Became a Prisoner (Fixer). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |