Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Criticised a questionable political leader on James Mckinney's homeworld, causing his downfall. Gain an Enemy |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
44 |
Make an unexpected connection outside James Mckinney's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
A sudden war destroys James Mckinney's trade routes and contacts, forcing James Mckinney to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Became a Agent (Corporate Agent). |
9 |
52 |
Established a network of contacts. Gain 3 contacts. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |