Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Jar Corney is rewarded for Jar Corney's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Jar Corney's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Risk Jar Corney's fortune on a possibility lucrative deal and win. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A good deal ensures Jar Corney is living the high life for a few years. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Moved to a new world. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 7. |
9 |
53 |
Forced to muster out. |