Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Javier Walker gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Javier Walker gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Javier Walker Javier Walker's job. |
4 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
28 |
Javier Walker is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
28 |
Became a Army (Army Support) with the new title Private. |
5 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
30 |
Gain rebels as Enemy |
6 |
30 |
Became a Scout (Surveyor). |
6 |
31 |
Javier Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Javier Walker fail to help. Gain an Enemy. |
6 |
31 |
Javier Walker have no idea what happened to Javier Walker – they found Javier Walker's ship drifting on the fringes of friendly space. |
6 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
34 |
Continued as Scout (Surveyor). |
7 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
36 |
Became a Merchant (Broker). |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Continued as Merchant (Broker). |
9 |
44 |
Promoted to Merchant (Broker) rank 1. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Continued as Merchant (Broker). |
10 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
48 |
Promoted to Merchant (Broker) rank 2. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Continued as Merchant (Broker). |
11 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |