Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Rogue (Thief). |
4 |
34 |
A police detective or rival criminal forces Jeremiah Pinkerton to flee and vows to hunt Jeremiah Pinkerton down. Gain an Enemy. |
5 |
34 |
Failed to qualify for Journalist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Jeremiah Pinkerton's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Risk Jeremiah Pinkerton's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Jeremiah Pinkerton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Jeremiah Pinkerton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |