Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
24 |
Jerry Price foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
30 |
Thrown into a brutal ground war |
3 |
30 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Army Support). |
4 |
32 |
Thrown into a brutal ground war |
4 |
34 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
35 |
Given a special assignment or duty in Jerry Price's unit. |
5 |
38 |
Promoted to Army (Army Support) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Continued as Army (Army Support). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Given advanced training in a specialist field |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
A series of bad deals and decisions force Jerry Price into bankruptcy. Jerry Price salvages what Jerry Price can. |