Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Jess Dendy's life into chaos, forcing Jess Dendy to leave the planet. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Survived a risky adventure but gained nothing. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Jess Dendy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Infantry (Army). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Jess Dendy come into conflict with a splinter group Jess Dendy's own religion which maintains Jess Dendy's version is the wrong one. Gain 3 Rivals. |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
52 |
Offered job by a patron. Now owe him a favor. |