Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Jess Nisbet to flee and vows to hunt Jess Nisbet down. Gain an Enemy. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Contact with Government. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Failed to qualify for Colonist (Citizen). |
8 |
38 |
Switched to Drifter (Wanderer). |
8 |
40 |
Attacked by enemies that Jess Nisbet easily defeat. |
8 |
40 |
Gain Enemy if Jess Nisbet don't already have one. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
46 |
Jess Nisbet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Jess Nisbet is caught in the periphery of a scandal. |
10 |
48 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Jess Nisbet retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |