Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force Jess Stanley into bankruptcy. Jess Stanley salvages what Jess Stanley can. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Drafted into Explorer |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
36 |
Jess Stanley's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attacked by enemies that Jess Stanley easily defeat. |
7 |
42 |
Gain Enemy if Jess Stanley don't already have one. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
Jess Stanley do not know what happened to Jess Stanley. There is a gap in Jess Stanley's memory. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
48 |
Jess Stanley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Jess Stanley secretly provide religious rites for a dying leader or noble, although they do not share Jess Stanley's faith. Gain an Ally in the family and a Rival who disagrees with Jess Stanley's choice. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |