Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Jesse Burns's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Jesse Burns is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Jesse Burns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Jesse Burns foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a notable military engagement. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Vessel participates in a notable military engagement. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
9 |
48 |
Continued as Navy (Engineer/Gunner). |
9 |
51 |
Advanced training in a specialist field. |
9 |
52 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |