Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
A mission goes wrong and Jim Brownhill is stranded behind enemy lines. Ejected from the service. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Jim Brownhill's work ends up coming home with Jim Brownhill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Became a Citizen (Worker). |
5 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
32 |
Promoted to Citizen (Worker) rank 1. |
6 |
32 |
Continued as Citizen (Worker). |
6 |
33 |
Jim Brownhill is rewarded for Jim Brownhill's diligence or cunning. |
6 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
38 |
Jim Brownhill befriend a superior in the corporation or the colony. |
7 |
40 |
Promoted to Citizen (Worker) rank 3. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
41 |
Jim Brownhill's business expands, Jim Brownhill's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
46 |
Spent time maintaining and using heavy vehicles. |
9 |
48 |
Promoted to Citizen (Worker) rank 5. |
10 |
48 |
Continued as Citizen (Worker). |
10 |
52 |
A revolution, attack or other unusual event throws Jim Brownhill's life into chaos, forcing Jim Brownhill to leave the planet. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |