Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
Scarred. Owe 1,250 for medical bills. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Gain Enemy if Jim Sim don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was sent to prison. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Became a Prisoner (Thug). |
5 |
35 |
Offended a prison gang Jim Sim tried to join. Gain an Enemy. |
5 |
35 |
Promoted to Prisoner (Thug) rank 1. |
5 |
35 |
Paroled from prison. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Infantry) with the new title Private. |
6 |
37 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Jim Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
41 |
Continued as Believer (Holy Warrior). |
8 |
45 |
Jim Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
49 |
Find Ancient Technology. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
52 |
Jim Sim do not know what happened to Jim Sim. There is a gap in Jim Sim's memory. |