Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Jim Wheeler's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
When dealing with an alien race, Jim Wheeler have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Psychologically damaged by Jim Wheeler's time in the scouts. |
4 |
30 |
Became a Scholar (Physician). |
4 |
34 |
Jim Wheeler's work is sabotaged by unknown parties. Jim Wheeler start again from scratch. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
A disaster leaves several injured, and others blame Jim Wheeler, forcing Jim Wheeler to leave Jim Wheeler's career. Gain a Rival. |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Amnesia. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Graduated. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Make an unexpected connection outside Jim Wheeler's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |