Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attacked by enemies that Joe Barnett easily defeat. |
2 |
23 |
Gain Enemy if Joe Barnett don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attacked by enemies that Joe Barnett easily defeat. |
3 |
27 |
Gain Enemy if Joe Barnett don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 5. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
42 |
Political upheaval strikes Joe Barnett's homeworld, and Joe Barnett is caught up in the revolution. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
48 |
Joe Barnett's business expands, Joe Barnett's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Forced to muster out. |