Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
Gained a contact. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
25 |
Advanced training in a specialist field. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
30 |
Make a breakthrough in Joesph Fleming's field. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
33 |
Refuse to join a cheat in some fashion. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
39 |
Gained a contact. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
42 |
Make a breakthrough in Joesph Fleming's field. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
47 |
Entangled in a bureaucratic or legal morass that distracts Joesph Fleming from Joesph Fleming's work. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Enforcer (Rogue). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |