Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
John Brown accepted an offer of inducements to betray John Brown's faith. Gain 360,000 in cash. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside John Brown's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Failed to qualify for Artist (Entertainer). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Gain Enemy if John Brown don't already have one. |